God Mode video game reviewWritten by Michael Siebenaler | | email@example.com
God Mode (Atlus/Old School Games)
The downloadable game market is quite crowded in 2013 as games now seem to be released weekly on the PlayStation Network. Some of the developers who make downloadable games chose to stand out by attempting to offer something new and unique for the player. Developer Old School Games does not seem to share the same thought process. God Mode is a mindless fun co-op/third person shooter based on the extremely popular horde mode we have seen many times generation of games. While the fundamental shooting mechanics are well implemented, there is a dearth of variety offered which brings the title down.
God Mode is entirely driven on the popular horde mode, which pits a team of players against a never ending swarms of enemies. The gameplay is as basic as it gets, point and shoot until there is nothing left on the screen, then do it again with the next swarm of enemies. I found the environments to be well constructed and fitting for the dark underworld atmosphere God Mode is set in. The one twist on the mode are mutators, random gameplay changers such as friendly-fire being turned on and unlimited ammo. It is a nice change up but little else is offered besides the usual weapon and color unlocks.
I do not expect a large variety of multiplayer options for a $10 title, but with so little being offered have trouble seeing this game having much of an active lifespan. Even big budget retail titles have trouble keeping the multiplayer rooms full just months after release, so it is hard to believe God Mode will fare better. The matches also quickly get tiring once you realize there is not much to the game as far as incentives to keep playing, limited maps certainly makes this issue worse. The action can fun in quick bursts of play but you will find yourself looking elsewhere for entertainment quickly (*1/2, available on PC, PSN, and XBLA – MSRP $9.99/800 Microsoft Points,).
+ Well designed levels and moody atmosphere
+ Mutators well implemented
- Small number of maps severely hampers replayability
- Crashing and other technical issues