‘Dreamcast Collection’ gathers favorites
Wednesday, March 23rd, 2011“Dreamcast Collection” (SEGA), an Xbox 360 blast from the past, includes the familiar “Sonic Adventure” featuring that popular blue hedgehog; the classic driver “Crazy Taxi,” the rhythm game “Space Channel 5 Part 2” and “Bass Fishing.” This collection needed more titles mainly because “Sonic Adventure” and “Crazy Taxi” are already available for download on Xbox Live Arcade, plus, “Crazy Taxi” does not contain the original music soundtrack.
The controls on Sonic are very challenging and diminish the usually smooth gameplay. The “Bass Fishing” controls are greatly improved using the right analog stick. “Bass Fishing” has the strongest overall gameplay experience. “Crazy Taxi” has the greatest nostalgic value and helped define the Dreamcast, especially at the initial release in 1998. The first “Space Channel” was more memorable as the female reporter Ulala dance duels with some amusing aliens and her professional rival Pudding. Each game features at least five achievements and online leader board listings. The “dream” ended in 2001, so hopefully a future beefed-up collection and additional new features can keep the memories alive. Also available for PC download (**1/2, rated between E and T for mild violence, suggestive themes, and language).
“Jikandia: The Timeless Land” (Aksys Games) is a PlayStation Portable dungeon crawling game featuring challenging levels where players can pick their own time limits and enjoy an extensive link option for up to four PSP systems in the Coliseum mode. The familiar storyline focuses on dialogue instead of cut scenes as young chums fight off invading monsters. Unfortunately, the dialogue interface is a one-line bar to maximize action movements within the levels. This approach reduces panning and improves gameplay. Characters often talk over the action while the skippable dialogue has several bits of “lost in translation” dialogue and odd expressions.
In the single player mode, players can have up to two allies. Item collection varies while penalties arise when players do not open the doors in time. Game developers incorporate nice logistical elements like a timer above each door (try opening right at “0”). The bosses and other enemies do not have enough visual distinction, but since players have a limited ally count, they can easily distinguish the bad guys. The results screen (press X to scroll through) provides those satisfying stats for achievement lovers. Players can earn money, but there is not enough to spend it on. Also available as a digital release via PlayStation®Network (***, rated T for mild fantasy violence, mild language, and mild suggestive themes).







