‘Mass Effect 2′ video game review
Tuesday, March 23rd, 2010My cousin Tim and I are great fans of the cinematic gameplay in “Mass Effect,” released by Electronic Arts on the Xbox 360 version in November 2007 followed by the PC version in May 2008. This time EA and BioWare released each version of the latest installment, “Mass Effect 2,” at the same time. This game boasts amazing graphics and engaging gameplay in the continuing adventures of Captain…oops, now Commander Shepherd. Tim played the Xbox 360 version and I played the PC version.
The main plotline works well in this shooter, role-playing game (RPG). The mysterious Illusive Man, voiced by Martin Sheen, leader of the suspect organization Cerberus, resurrects Shepherd who was presumed dead while saving the crew of the Normandy. With a new Normandy, some old crew members like Jeff Moreau, voiced by Seth Green, and an AI (excellently portrayed by “Battlestar Galactica’s” Tricia Helfer), tied into the controls of the Normandy Shepherd, set out to defeat the Collectors who are attacking human colonies, and their masters, the Reapers.
Tim: Overall, I found the gameplay engrossing.
Mike: Yes, the improved graphics and resulting experiences are worth upgrading the computer. The hot keys help with the PC interface. It satisfied as a game sequel, which is rare. Players can import their saved characters and progress from the first installment. Every past game accomplishment ties into this current experience and greatly enhances it.
Tim: You will meet up with several characters from “Mass Effect” who assist you in all your quests. You find that even minor decisions in the previous game can have consequences in “Mass Effect 2.” Decisions you make in this game may indeed affect how the plot of upcoming “Mass Effect 3″ develops.
Mike: The six character classes (soldier, infiltrator, vanguard, sentinel, adept, and engineer) add some strategic challenges plus players can access bonus content, like new teammates and weapons, through one time use codes on the in-game Cerberus Network.
Tim: Players complete several side missions collecting the perfect team to pull off the primary mission. Shepherd must also complete a personal side quest with each character to ensure a teammate’s loyalty.
Mike: The experience points gained from team interactions prompt the collaboration, which can produce some unnatural interactions at times, but it is improving in this second installment. Movements on the PC are quicker, smoother and familiar to experienced players.
Tim: I think the shuttle works better than the land rover used in “Mass Effect.” The weapons and biotics interface seems to work better in “Mass Effect 2.” The planetary resource interface seems much improved although it is occasionally repetitive and tiresome. The benefits of collecting resources outweigh the mild boredom in this part of the game.
It is a great sci-fi story where characters maintain the balance of power throughout the galaxy (***1/2, rated M for blood, drug reference, sexual content, strong language, and violence). We look forward multiple replays and add-on content “Mass Effect 2: Kasumi’s Stolen Memory,” available on April 6 (PC and Xbox 360). Can’t wait until “Mass Effect 3″ completes this quality game trilogy in 2011. “Mass Effect 2: Collector’s Edition” also available on PC and Xbox 360.








